Set up a mini-game
Note: You must first have created an arena before configuring any mini-game.minigame. See how to create an arena.
GlobalAdding a Minigame to Your Arena
Before configuring a minigame, you need to add it to your arena:
/baa game [arena_id] add [minigame]
Example:
/baa game 1 add spleef
Available minigames:
racespleefsnow_ball_fightall_against_allone_in_the_chambertraffic_lightmine_fieldexploding_sheeptnt_tagred_alertknock_backfast_zonerun_from_the_beastblock_party
After adding, the minigame will be registered but DISABLED until you complete its configuration.
Common Setup Steps (All Mini-games)Minigames)
TheseEvery stepsminigame arerequires commonthese tothree allbasic mini-games:configurations:
Step1. 5Set Game Boundaries
(ContinuingThe fromboundaries arenadefine creationthe steps)
Set mini-game bounds:
Use slot 1 (stick):Left-click: Select minimum border (lowest corner)Right-click: Select maximum border (opposite highest corner)
- Players who
exitleave these bounds willdie/teleportdiebackor
Stepteleported 6
SetGet spawnthe points:Magic Stick:
/baa stick
Select the area:
MustLeft-click a block to set position 1 (minimum corner)- Right-click a block to set position 2 (maximum corner)
Save the boundaries:
/baa game [arena_id] [minigame] bounds set
Example:
/baa game 1 spleef bounds set
Tips:
- Select opposite corners of your map (diagonal selection)
- Make sure both positions are in the same world
- The selection will show you the total number of blocks
2. Add Spawn Points
Spawn points are where players appear when the minigame starts.
Requirements:
- You must add at least as many spawns as your arena's maximum
player countplayers UseExample:slotIf max players is 12, add at least 12 spawns
Add a spawn at your current location:
/baa game [arena_id] [minigame] spawn add
Example:
/baa game 1 (beacon)spleef tospawn placeadd
spawns
Important:
- Your
facingcurrent position AND viewing direction will be saved Left-clickPlayersbeacon to remove last placedwill spawn facing the direction you were facing- Repeat this command for each spawn point needed
Managing spawns:
/baa game [arena_id] [minigame] spawn list # View all spawns
/baa game [arena_id] [minigame] spawn remove [#] # Remove a spawn
/baa game [arena_id] [minigame] spawn teleport [#] # Teleport to a spawn
Step3. 7Set Game Duration
Configure how long the minigame will last before ending:
/baa game [arena_id] [minigame] time [minutes]
ConfigureExample:
/baa game duration:1 spleef time 5
Requirements:
Default:Must1beminutebetween Use slot 1 (clock):Left-click: Remove1-60 minutesRight-click:DefaultAddis 5 minutes if not set
4. Mini-gamesSet WithoutDeath AdditionalBlock Steps
(Optional)
TheseConfigure requirewhich noblock furtherkills configuration:players when they touch it:
/baa Snowball Fight
All Against All
One In The Chamber
Exploding Sheep
Special Mini-game Configurations
[arena_id] Race-Type[minigame] Gamesdeathblock (Race,[material]
Traffic Light, Minefield)
Step 8
SetExample:
/baa linegame bounds:1 spleef deathblock LAVA
Common options:
UseLAVAslot-1Players die when stepping on lavaWATER- Players die when stepping on waterAIR- Players die when falling (stick):useful for void maps)BARRIER- Players die when touching barrier blocks
Minigame-Specific Configuration
Race
Requirements: Common steps + finish line
Set Finish Line
/baa stick
- Left-
click:clickMinimumonebordercorner of the finish line area - Right-
click:clickMaximumtheborderopposite corner
/baa game [arena_id] race finishline set
Example:
/baa game 1 race finishline set
Players enteringwho enter this area will be classified and finish the race.
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Finish line set
- Enable minigame:
/baa game [id] race enable
Spleef
Requirements: Common steps + floor area
Set Floor Area
/baa stick
- Left-click one corner of the floor
- Right-click the opposite corner
/baa game [arena_id] spleef floor set
Example:
/baa game 1 spleef floor set
Important:
- Floor must be made entirely of snow blocks
- Must be a single layer
- Area below the floor must be empty (void or deep pit)
Note:Configuration Race and Traffic Light require no further steps after this.
Minefield Additional Step
Step 9
Select floor area:checklist:
MustBounds set- Spawns added
- Game duration set
- Floor set (snow blocks)
- Enable minigame:
/baa game [id] spleef enable
Snowball Fight
Requirements: Common steps only
This minigame only needs bounds, spawns, and time. No additional configuration required.
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Enable minigame:
/baa game [id] snow_ball_fight enable
All Against All
Requirements: Common steps only
This minigame only needs bounds, spawns, and time. No additional configuration required.
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Enable minigame:
/baa game [id] all_against_all enable
One In The Chamber
Requirements: Common steps + arrow removal setting
Configure Arrow Removal
/baa game [arena_id] one_in_the_chamber removearrows <true|false>
Example:
/baa game 1 one_in_the_chamber removearrows true
Options:
true: Arrows disappear on hit (classic mode, more challenging)false: Arrows can be picked up (easier mode)
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Arrow removal configured
- Enable minigame:
/baa game [id] one_in_the_chamber enable
Traffic Light
Requirements: Common steps + finish line
Set Finish Line
/baa stick
- Left-click one corner of the finish line area
- Right-click the opposite corner
/baa game [arena_id] traffic_light finishline set
Example:
/baa game 1 traffic_light finishline set
Players who enter this area will be classified and finish the race.
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Finish line set
- Enable minigame:
/baa game [id] traffic_light enable
Mine Field
Requirements: Common steps + finish line + floor area
Set Finish Line
/baa stick
- Left-click one corner of the finish line area
- Right-click the opposite corner
/baa game [arena_id] mine_field finishline set
Example:
/baa game 1 mine_field finishline set
Set Floor Area
/baa stick
- Left-click one corner of the floor
- Right-click the opposite corner
/baa game [arena_id] mine_field floor set
Example:
/baa game 1 mine_field floor set
Important:
- Floor must be a single layer of blocks
UseMinesslotwill be randomly placed on this floor during gameplay
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Finish line set
- Floor set (single layer)
- Enable minigame:
/baa game [id] mine_field enable
Exploding Sheep
Requirements: Common steps + explosion level
Set Explosion Level
/baa game [arena_id] exploding_sheep explosionlevel [level]
Example:
/baa game 1 exploding_sheep explosionlevel 2.0
Requirements:
- Level must be between 0.5-10.0
- Higher values = bigger explosions
- Recommended: 1.5-3.0 for balanced gameplay
Map requirements:
- Map should have shallow block depth (
stick):2-3 blocks recommended) - Area below the map must be empty so players can fall
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Explosion level set
- Enable minigame:
/baa game [id] exploding_sheep enable
TNT Tag
Requirements: Common steps only
This minigame only needs bounds, spawns, and time. No additional configuration required.
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Enable minigame:
/baa game [id] tnt_tag enable
Red Alert
Requirements: Common steps + floor area + difficulty settings
Set Floor Area
/baa stick
- Left-
click:clickOneone corner of the floor - Right-
click:clickOppositethe opposite corner
/baa game [arena_id] red_alert floor set
Example:
/baa game 1 red_alert floor set
Important:
- Floor must be made of white wool blocks
- The floor will change colors during gameplay
SpleefConfigure Configuration
Step 8Particles
/baa game [arena_id] red_alert particles <true|false>
SelectExample:
/baa game 1 red_alert particles true
Options:
true: Show particle effects when floorarea:changesfalse: No particles (better performance)
Set Color Change Chance
/baa game [arena_id] red_alert colorchance [percentage]
Example:
/baa game 1 red_alert colorchance 2.0
Requirements:
- Must be
singlebetweenlayer0.1-10.0 - Lower = changes less often (easier)
- Higher = changes more often (harder)
- Recommended: 1.0-3.0
Set Difficulty Increase
/baa game [arena_id] red_alert increasechance [amount]
Example:
/baa game 1 red_alert increasechance 1
Requirements:
- Must be between 0-5
- 0 = no increase (static difficulty)
- Higher = gets harder faster
- Recommended: 1-2
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Floor set (white wool)
- Particles configured
- Color change chance set
- Difficulty increase set
- Enable minigame:
/baa game [id] red_alert enable
Knock Back
Requirements: Common steps only
This minigame only needs bounds, spawns, and time. No additional configuration required.
Map requirements:
- Map should have a flat surface with holes that players can fall into
- Area below must be empty (void or deep pit)
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Enable minigame:
/baa game [id] knock_back enable
Fast Zone
Requirements: Common steps + finish line
Set Finish Line
/baa stick
- Left-click one corner of the finish line area
- Right-click the opposite corner
/baa game [arena_id] fast_zone finishline set
Example:
/baa game 1 fast_zone finishline set
Players who enter this area will be classified and finish the race.
Map requirements:
- Parkour or obstacle course with speed effects
- Clear path from start to finish
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Finish line set
- Enable minigame:
/baa game [id] fast_zone enable
Run From The Beast
Requirements: Common steps + beast spawn + beast zone
Set Beast Spawn Point
Stand where you want the beast to spawn and execute:
/baa game [arena_id] run_from_the_beast beastspawn
Example:
/baa game 1 run_from_the_beast beastspawn
Important:
- Your current position AND viewing direction will be saved
- The beast will spawn facing this direction
Set Beast Zone
This is the area where the beast is initially trapped:
/baa stick
- Left-click one corner of the beast zone
- Right-click the opposite corner
/baa game [arena_id] run_from_the_beast beastzone set
Example:
/baa game 1 run_from_the_beast beastzone set
Map requirements:
- Parkour or obstacle course leading to the beast zone
- Beast zone should have blocks that can be broken by players
- Place chests with weapons/armor along the parkour for players to collect
- Players must break the beast zone blocks to release the beast
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Beast spawn point set
- Beast zone set
- Enable minigame:
/baa game [id] run_from_the_beast enable
Block Party
Requirements: Common steps + floor area + patterns + timing settings
Set Floor Area
/baa stick
- Left-click one corner of the floor
- Right-click the opposite corner
/baa game [arena_id] block_party floor set
Example:
/baa game 1 block_party floor set
Important:
- Floor should be a flat square platform
- Area below the floor must be empty so players can fall
Add Floor Patterns
You need at least 5 different patterns for Block Party to work properly.
Method 1: Build on the floor and capture
- Build your desired pattern directly on the floor you set earlier
- Use the Magic Stick to select the area (if different from the full floor)
- Add the pattern:
/baa game [arena_id] block_party pattern add
Method 2: Auto-capture the entire floor If you don't select anything with the Magic Stick, it will automatically capture the entire floor area.
Example workflow:
# Add pattern 1
(Build pattern on floor with different colored blocks)
/baa game 1 block_party pattern add
# Add pattern 2
(Build different pattern on floor)
/baa game 1 block_party pattern add
# Continue until you have at least 5 patterns
# List all patterns
/baa game 1 block_party pattern list
Managing patterns:
/baa game [arena_id] block_party pattern list # List all patterns
/baa game [arena_id] block_party pattern view [#] # Preview a pattern
/baa game [arena_id] block_party pattern remove [#] # Remove a pattern
Configure Music Time
How long does the music play before searching for a new block.
/baa game [arena_id] block_party musictime [seconds]
Example:
/baa game 1 block_party musictime 3
Requirements:
- Must be between 1-30 seconds
- Recommended: 1-3 seconds
Configure Search Time
How long players have to find and stand on the correct block:
/baa game [arena_id] block_party searchtime [seconds]
Example:
/baa game 1 block_party searchtime 7
Requirements:
- Must be between 3-20 seconds
- Recommended: 5-10 seconds
Configure Decrease Time
How much faster each round gets (time reduction per round):
/baa game [arena_id] block_party decreasetime [seconds]
Example:
/baa game 1 block_party decreasetime 0.5
Requirements:
- Must be between 0.1-3.0 seconds
- Recommended: 0.5-1.5 seconds
Configuration checklist:
- Bounds set
- Spawns added
- Game duration set
- Floor set
- At least 5 patterns added
- Music time set
- Search time set
- Decrease time set
- Enable minigame:
/baa game [id] block_party enable
Enabling the Minigame
After completing all required configuration, enable the minigame:
/baa game [arena_id] [minigame] enable
Example:
/baa game 1 spleef enable
If you're missing any required configuration, you'll get an error message telling you what's incomplete.
Quick Reference by Minigame
| Minigame | Common Steps | Additional Requirements |
|---|---|---|
| Race | ✓ | Finish line |
| Spleef | ✓ | Floor (snow blocks) |
| Snowball Fight | ✓ | None |
| All Against All | ✓ | None |
| One In The Chamber | ✓ | Arrow removal setting |
| Traffic Light | ✓ | Finish line |
| Mine Field | ✓ | Finish line + Floor |
| Exploding Sheep | ✓ | Explosion level |
| TNT Tag | ✓ | None |
| Red Alert | ✓ | Floor (white wool) + Particles + Difficulty |
| Knock Back | ✓ | None |
| Fast Zone | ✓ | Finish line |
| Run From The Beast | ✓ | Beast spawn + Beast zone |
| Block Party | ✓ | Floor + Patterns (5+) + Timing |
Troubleshooting
"Cannot enable game. Complete its configuration first"
- Check the configuration checklist for your specific minigame above
- Ensure all required steps are completed
- Use
/baa game [id] listto see the minigame status
"Add at least X spawns"
- You need spawns equal to your arena's max players
- Use
/baa game [id] [minigame] spawn addmore times
"Set the bounds before adding spawns"
- Configure boundaries first using the Magic Stick
- Then add spawn points
"Pattern does not exist"
- Block Party requires at least 5 patterns
- Use
/baa game [id] block_party pattern listto check
"Both positions must be in the same world"
- Your Magic Stick selections are in different worlds
- Use
/baa clearselectionand try again in the same world
"Floor must be made of snow blocks" (Spleef)
- Replace your floor with snow blocks
- Use
slot/fill1command or WorldEdit for large areas
"Floor must be made of white wool" (stick):Red Alert)
Left-click:ReplaceOneyourcornerfloor with white wool blocksRight-click:TheOppositeplugincornerwill change the colors during gameplay
VideoNext TutorialsSteps
ForAfter visualconfiguring guides,your check out our setup playlist:minigames:
-
Enable your arena:
/baa enable [arena_id] -
Test the minigames by joining the arena
-
Configure more minigames for variety (recommended: 5-8 for party mode)
-
Set up signs for players to join easily



